

The RPG genre presupposes a global plot, a lot of characters (NPC or companions), side quests, and a more or less open world. It is known as Hytale, an RPG game with sandbox genre elements. In the meantime, one game managed to get the title of the most anticipated game. Each player is waiting for the continuation of their favorite game or something new in their preferred genre. Sound designer Kieran Fitzpatrick - whose work on creature audio we featured last year - has been hard at work on some extensive improvements to Hytale's ambient sound system.If polling players about the most anticipated game, they probably won’t reach consensus. You can find out more about the improvements we're making to Hytale's engine in November's graphics update post. In this case, the team is in the process of ensuring this new rendering works properly when combined with blocks of all kinds.

This feature is still very much at the development stage, and - as with everything we share in these progress updates - is likely to continue to evolve as work continues. This is particularly effective in the wintry climes of zone 3, adding a greater sense of depth to areas where spires of ice emerge from frigid landscapes and frozen-over cave entrances promise new opportunities to explore. This month, we started testing new rendering tech for ice blocks. We're continuing to expand the capabilities of Hytale's engine with new features and effects.

Right now, however, it's time to take a look at some cool new rendering effects! Ice effects Now is the time for us to start putting those plans into action, and we're looking forward to sharing the results with you. As we outlined in November's development update, the success of the original announcement has allowed us to be more ambitious about every aspect of this project, and over the last year we've spent a lot of time determining the best way forward for both Hytale and the team. It's been a busy month for all of us as we gear up for an important and exciting year in the life of Hytale. We'll take a look at some experimental new rendering techniques, take a deep dive into Hytale's upgraded atmospheric audio system, and revisit farming to show the progress that we're making there.

Hi, everyone! In this post, we're going to round up a selection of the development activity that has been taking place since the team returned from their holiday break.
